![]() These "pilots" are unable to leave the Sectopod - in many cases their containment tanks are welded shut - and may be a carefully bred subspecies developed solely for this purpose. Sectopods are controlled by a living Sectoid encased and sustained within the armor. Standing 20 feet tall, this heavily armored fighting robot is equipped with heavy weapons atop multiple, all-terrain legs that can be used as impromptu melee weapons. While not a living alien species, the Sectopod poses a new danger. The Sectopod Salvage Report may be found in the lower level of the lab after the university mission, on a table in front of some large crates at the left side of the room. The first Sectopod is encountered by William Carter during The Scientist. A fully-charged Lightning Cannon blast can destroy a basic Sectopod inmmediately, while critically damaging a Heavy in one such shot. A Sectopod will not last very long against an agent equipped with a Blaster Launcher or Lightning Cannon. Use explosives or other heavy weapons.Once it has been removed this will allow players and their Agents opportunity to do massive damage to the construct by directly harming the Sectoid pilot inside. The transparent polymer windshield used to seal the cockpit may be destroyed if it sustains enough direct damage.The Sectopod's rear plasma vents also present a substantial weak point that can be targeted for heavy damage. It is recommended to keep one's team in flanking positions as much as possible to exploit the weaknesses of this particular construct. Sectopods possess heavy ablative armor that must be worn down in order to destroy it.Sectopods should be given the same priority as Mutons, due to their capability to deal massive damage to the player and their squad.Ī Heavy Sectopod is identical to its lesser brethren, but sturdier and fires (marginally) more slowly, though each shot deals substantially more damage. XCOM 2 SECTOPOD FULLSectopods are tough, and all of them possesses a full set of heavy ablative armor that reduces incoming damage from normal weapons, though not much against explosives. They also have a ground shockwave ability that heavily damages anyone who gets too close. Sectopods are too big to be teleported via a Drop Pod but instead are directly air dropped onto a battlefield, where they swiftly unfold and immediately begin firing at nearby targets with their plasma machinegun. Additional information regarding this specimen's tactical abilities may be available in the field if another of these machines is targeted in the Unit Analysis View.An armored walker created by the Zudjari, a Sectopod is controlled by the hardwired brain of a desiccated Sectoid pilot. Perhaps the biggest mystery is the secret of how they're being controlled. Powered by the same energy source that fuels the alien craft, these machines wield unparalleled destructive power. This combat control program, combined with the Sectopods imposing ten meter frame, makes for an extremely dangerous weapon. Based on our initial testing, we've discovered an extremely intricate program that's implanted in their macro-processors. We've still uncovering the functional details for this "species," but from what we've seen so far, this machine is a masterpiece of technology. This heavily-armored unit is fully mechanized, though we're still not sure if it has an organic component within.Īlthough this robot is neither alive nor sentient, it is strangely self-aware of its surroundings. The practical applications are staggering. The engineering advancements found in this machine are remarkable - the joint articulation, weapons systems and targeting capabilities in particular are well beyond current military developments on Earth. ![]()
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